OpenGL ES is a cross-platform API for 2D and 3D graphics on embedded systems. It has different subset profiles of desktop OpenGL for fixed function hardware and programmable hardware.

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Can WebKit render to framebuffer via OpenGL ES, EGL or some other backend?

Is there any WebKit backend that can be used with Raspi for rendering with hardware acceleration? Is it possible to use Cairo backend with OpenGL ES or something similar? I'm not very informed in ...
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OpenGL GLX error when using libfreenect with Kinect

I am trying to set up libfreenect to work with the Pi, to be able to capture images from the Kinect. There are a lot of discussions all around the web on this topic, but as far as I can tell no-one ...
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Is hardware deinterlace possible?

Is there any idea how deinterlace would be applied using openmax components rendering into opengl? EDIT: I'm still waiting my raspberry pi to arrive, so I couldn't test anything yet. I've seen ...
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How to use OpenGL (ES) through Python

I recently got my Pi and thought to give OpenGL another try. So I searched around for OpenGL Python modules as this would be my first choice as language. Although I'm aware that there are differences ...