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Opengl ES 2.0, GLSL version 100.

I am using window (playing with 3x3 or 5x5, ...) in fragment shader, and was wondering what is the max number of texture accesses allowed?

Because when about ~ 50 texture reads, I get error noted in title above.

closed as off-topic by Morgan Courbet, lenik, Milliways, Bex, Ghanima Oct 7 '14 at 10:56

This question appears to be off-topic. The users who voted to close gave this specific reason:

  • "This question does not appear to be specific to the Raspberry Pi within the scope defined in the help center." – Morgan Courbet, lenik, Milliways, Bex, Ghanima
If this question can be reworded to fit the rules in the help center, please edit the question.

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