I had a look at the example game you linked, and it looks to be an issue of processor architecture.
Your Pi has an ARM processor, which requires programs to be compiled specifically for ARM, whereas most desktops/laptops use a different architecture known as x86. The game you linked only has builds for x86 and x86-64 (you can see that in the contents of the ...
Win 10 IoT core differs quite much from "desktop" windows. It's highly likely that typical windows games will not run as is. Lets call that a reduced feature set.
Linux applications can be run if their binaries are provided for the ARMv7 architecture or if you can obtain the source and compile it yourself on the Pi or cross-compile it for the Pi. Obviously ...
Currently, Pi support is non existent.
They advertise that they can run on Android devices. This means that at some level there is support for the ARM processor, but my guess is that the Pi 3 is not powerful enough to run it well.
Linux is currently not supported.
Roblox is a commercial entity. For whatever reason, they have chosen not to support linux. Many companies make a decision to support only Windows or only Mac in the same way. You should contact Roblox and ask them to provide Linux support.
A light sensor usually works pretty well when you can illuminate it with a LED and make sure that the passing marble will block that light.
You only need an ADC / comparator when you want to measure / detect a very specific illumination level. If you instead can make sure there's enough illumination difference to toggle between 0 and 1, you can connect it ...
I'm not sure if this is a trick question, but the answer is "Yes".
Here is a lazy google based answer:
You tube - My Raspberry Pi Pinball Machine by Steven McCulloch, who also has Controlling Gottleb System 1 Pinball Machine Lamps With Raspberry Pi!
Raspberry Pi Pinball Machine by Bowman9
This guy is building a pinball machine from scratch using a ...
Providing you can get all the parts necessary and then hook them up to GPIO pins, I don't see any reason why not. Pinball targets are pretty much all digital so there should be no problem there. Spinners might be analog, but you can add an analog-to-digital converter for that. Look up a few things to do with building arcade machines using the Pi for buttons ...
You don't specify the size of the region through which the marbles pass.
If a Hall effect sensor can be positioned so that a marble always passes within a millimeter or so then it would seem a natural solution. No need for an ADC. The ones I have (OH3144E) default to Vcc and pull to ground when a magnet is close.
As you're probably aware, having read the published documentation, and the information on the apt package manager in particular, there are numerous software packages available for easy installation on the Raspberry Pi.
The 'Advanced Package Tool' (apt) is your key to using this repository of software. With respect to your question regarding availability of ...
There are some answers given in the comments. I will make them available here as a real answer.
@CoderMike suggested to look at the STICKY: GAMES LIST: Games That Work On The Pi. There you will find a collection of games running on Raspberry Pi.
@user96931 suggested to search the official Raspbian repository for games. You may apt search game | less. If ...
Firstly check if the 'Python Games' entry 'Show' checkbox has become unchecked:
Select Application Menu, Preferences, Main Menu Editor.
Select the 'Games' entry on the left, if the 'Show' checkbox is unchecked, click the 'Show' checkbox and then click OK on the editor window.
If the 'Python Games' entry is missing:
Click the 'New Item' button
Enter the ...
The fact that Ctrl+C terminates the program suggests that its windows doesn't get the focus, so the keystrokes are passed to the terminal used to start it. You could try pressing Alt+Tab (or whatever your desktop manager uses) to switch focus to the program manually, then try using the keyboard again.
Otherwise I'd suggest filing a bugreport to the ...
I know for fact that the Pi3 can run RetroPie quite nicely (I have it running on two Pi3s in my house), so I suspect that the Pi4 will do even better. I've spent quite a few hours straight playing several different games. Even runs Kodi spectacularly.
That said, on the RetroPie site in this link, I found the following about MAME:
Does the Raspberry Pi ...
No, this does not work. Bochs emulates IA-32 alias x86 architecture. It is NOT a hypervisor. Raspberry Pi is running on ARM Cortex A series (or ARM 11 in case of the original Pi and Pi Zero).
You will need to find another way to get Tic-80 on your PSP.
Either an emulator for ARM architecture or a direct port of Tic-80 to MIPS.
Note: The question asks about Minecraft Pi, which apparently isn't just Minecraft on a Raspberry Pi.
Minecraft must be told to /save or /quit so that it can properly shutdown and save. If you do not properly save the changes to disk, it is unlikely you will be able to recover your world or the changes you made.
Using the Minecraft console, you can issue /...
The moment you add an HDMI input device to a Raspberry Pi the complete setup becomes very expensive. Using off-the-shelf HDMI-over-IP devices is a better solution.
"Ludicrously cheap HDMI capture for Linux"
Discussion on hackernews
Google has ported Android Things to the Raspberry Pi. Differences to regular Android are
support for I2C , PWM and other interfaces
no Android-style multitasking , a single headed or headless foreground app
no staus bar , no menu , no home screen , no notifications
no Play Store + infrastructure (currently deployment is over adb only !)
less focus on ...
Of course it is! You can use python with PyGame.
You will have access to your arcade controls on your GPIOS through the RPi.GPIO library in python as well.
They have great tutorials and examples on their website.
However, if you want to use RetroPi than you just need to get the original rom and load it into the appropriate emulator.
minecraft-pi may be provided free of charge, but it's not in any way free or open source. Here's the minimal licence provided with the distribution (in /usr/share/doc/minecraft-pi/LICENSE.txt):
*** The real license isn't finished yet, here's what goes in plain english ***
You may execute the minecraft-pi binary on a Raspberry Pi or an emulator
You may use ...
I am running "Sixaxis" PS3 controller on RetroPi (RPi 3). In the beginning i had some trouble but following this tutorial i could pair the controller without issues. They are working great with the RetroPi.
On this Github site is a list of other controllers and how connect them to the RetroPi. But mostly there are no comments how good they are working ...
Simple. It's not open-source, so you can't port it. Although you could try contacting the author of the game and seeing if they can get it to work. If it's able to run on SteamOS and/or Linux then it might be possible to get a build for Raspberry Pi. Buy the game first so you can demonstrate a legitimate interest.
Alternatively, you could write your own ...
Your RPi isn't powerful enough for the task. Emulating an x86 processor on ARM is incredibly resource intensive. Add a game (even an older game) on top of that, and your RPi just won't be able to keep up.
You mention you're using 25% of your processor. That means that qemu instance is taking up 100% of one of the available four cores. Since games (...